Daily Tip
"IF AN ENEMY HAS ARMOR, EVERY HIT THAT DEALS LESS THAN 14 DMG IS HALVED, AND THOSE THAT DEAL MORE THAN 14 ARE REDUCED BY 7. BEAMS ARE ALWAYS REDUCED BY 30%. ARMOR IS WEAK AGAINST BURST DAMAGE BUT STRONG AGAINST RAPID FIRE WEAPONS."
Select a hero below to view their matchups, ranked from the strongest counters to the easiest targets. On desktop, the results are divided by role. On mobile, you can use the role tabs to navigate the list.
How the Scoring System Works:
+20 (Hard Counter): The hero completely dominates this matchup. We recommend switching or playing with extreme caution.
+10 (Favorable Matchup): The hero has clear utility, damage, or positional advantages.
0 (Skill Matchup): Neither hero has an inherent kits/mechanics advantage; outcome depends on player skill.
-10 to -20 (Weak Matchup): The selected hero is weak against your opponent. Avoid picking the opponent in this scenario.
Select Your Hero: